Dead Cells gets more difficulty and accessibility options

Dead cells, the high-difficulty metroidvania rogue-like from Motion Twin, just got a major update. The “Breaking Barriers” update brings a range of new accessibility features and difficulty levels to the game five years after it was first released in early access.

Breaking barriers is “making everything about it” Dead cells more accessible to everyone,” the developers explained in a video. The update adds two main sets of options to the game – accessibility and a help mode – and it’s now live on Windows PC and consoles.

The accessibility options help players with visual cues and mobility, while the assist mode allows players to adjust the game’s difficulty. The assist mode offers completely new options, such as an “auto-hit” mode that targets nearby enemies, and a continuous mode that lets you restart each run at the beginning of the biome instead of starting from scratch. There are many new features and you can check it all out in the patch notes.

The developers said while initially thinking: Dead cells to be ‘hard but fair’ this prevented some players from playing the game. “The new options we’re introducing here should allow these players to make specific, tailor-made adjustments to the game to remove the barrier that prevents them from having that experience, rather than introducing random difficulty options ,” said one developer.

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