Round Up: The Reviews Are In For Monster Hunter Rise: Sunbreak

To send June out with a bang, Capcom today released Monster Hunter Rise: Sunbreak. This is paid DLC for the new entry. Yesterday there was also a regular Monster Hunter Rise update preparing for this expansion.

If you’re still not sure whether to buy the DLC even after the game demo trial, we’ve put together a rundown of the reviews so far. We also have our own review on the way, so keep that in mind. And if you’re curious – here are the patch notes:

With that out of the way, let’s see what the critics had to say about this next chapter in Monster Hunter Rise.

Monster Hunter Rise Sunbreak
Image: Capcom / via Nintendo

It started with IGN and summed it up as some cool new monsters, but not a lot of new ideas. It added a score of eight out of ten to the original game, but gave the DLC one point less – giving it seven out of ten:

“Sunbreak isn’t nearly as substantial or surprising as Iceborne was for Monster Hunter World, lacks fresh ideas beyond savvy AI followers limited to single-player hunts, and even giving up Rampage missions without really trying to fill the gap.” that their absence has left behind.”

The team at Polygon enjoyed the DLC, but felt it should have jumped right into the new Monster content:

“With so many good fights in solar time, it’s frustrating that it falls victim to one of the biggest villains in AAA video games: bloat. I would much rather see solar time offer a shorter campaign with more focus on new monsters, and allow me to fight Master Rank versions of the original roster at my leisure. But instead I spent the opening hours of the expansion bashing known enemies so I could get to the good stuff. As such plays solar time feels a bit like unwrapping an exciting gift covered in too much tape.”

PC Gamer gave the computer version 89 out of 100. It thinks Rise is “as good as the series has ever been”, but noted that the DLC was essentially “more of the same” and may not have enough “new” content for some lovers:

Monster Hunter Rise is as good as this series has ever been, and Sunbreak is a lot more of the same. It’s also a lot harder, but that feels like the right decision. For some fans of the series, you could probably get a 10 It lacks the thrill of the new, even if some of the additions are more important than they seem at first glance, and essentially functions as a true endgame to an already expansive experience. Less of a sunbreak than a sunset.”

The fighters at Twinfinite felt that “everything old is new” in the Sunbreak DLC – praising it 4.5 out of 5 and recommending it as an “absolutely good idea” for anyone looking to dive back into it. :

As it stands, Sunbreak represents the very best of Monster Hunter Rise and recontextualizes the base game through its clever integration of old and new. idea for anyone who wants to dive back in.”

And last but not least, The Mako Reactor gave it a 10 – calling it “absolutely essential” for existing Monster Hunter Rise owners:

Sunbreak improves upon and improves Monster Hunter Rise in every way. The monsters are more challenging, the music is a lot better and the postgame is actually good for more than a few hunts. The new mechanics add even more depth for those who want to dig deeper in every weapon. Even if Capcom didn’t do a single title update, this would be absolutely essential for any Monster Hunter Rise owner. It’s so good, and I can’t wait to put the hundreds of hours into it this year.”


Are you going to try this new DLC for Monster Hunter Rise? Tell us in the comments.

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