The trilogy still needs work

Image for article titled Six Months Later, Grand Theft Auto: The Trilogy Still Needs Some Work

ScreenshotRockstar Games

When Grand Theft Auto: The Trilogy – Definitive Edition launched last year, it was a disaster. Three of the most beloved video games of all time were officially re-released on modern hardware and didn’t just look like shit, but also ran like this† things were So bad, in fact, that Rockstar had to offer fans some free games to make up for it

Some subsequent patches have attempted to address some of these issues, but since this exhaustive re-examination of the games by Digital Foundry to showthere is one more lot work that remains to be done here.

The good news first: rain is usually normal now, because it should be after 15 bug fixes, and a layer of haze added after launch gives the game world a good sense of scale as you fly around. Changes have also been made to some of the most egregious spelling mistakes on signage, and major issues plaguing mission structure and collisions have also been largely corrected. Most importantly, the games just run much smoother now, especially in performance mode, which keeps things pretty much locked at 60fps.

Now for the bad news. Many of the things that look bad in these games, will never be fixed, as these are ports of phone games, and there’s only so much fuss you can add when bringing a game designed to run on transfer an iPhone to a system such as the PS5 or a modern PC. These are things like the overall appearance of the characters – which were perfectly suited to the low-resolution CRT TVs of the time, but looked odd in an HD environment – as well as the ambient lighting effects (like dusky, golden sunsets) adapted to Vice City and San Andreas that have been removed.

And while some characters have been fixed, plenty of others remain with spelling errors, either due to Rockstar skimping on localization work or dedicating much of the work to AI scaling (which also has unaddressed issues with wall textures and building boards). You can see examples of all this in action in Digital Foundries video below

Leave a Comment